While Seal Of Evil doesn't break new ground when it comes to gameplay, perhaps its most innovative feature is its unique item creation tool, which basically allows a player to make (and improve) virtually any weapon/armour that suits. While it's not as open ended as the Fallout games, the branching storylines do lend Seal Of Evil some replay value. Seal Of Evil also features different endings and quest paths depending on how your character reacts to certain situations. Gameplay in Seal Of Evil is pretty standard RPG-fare - you're given several main quests to complete plus are offered dozens of mini-quests that you can take on at your discretion. Your companions' AI is generally good, with the characters knowing when to heal and use spells in battle. Like Diablo 2, players can assign physical or magical attacks to either mouse button, but unlike Diablo 2, Seal of Evil never becomes a mad click-fest as your characters generally attack enemies repeatedly once they're spotted without any extra input from you. Battles occur in real time, but you can pause at any point to assign attacks using the spacebar. You traverse the world of Seal Of Evil in a three-person party, although you can only directly control one character at a time (with the other two following your lead). Upping your Metal attribute, for example, increases attack, while adding to Wood increases health. Instead of traditional RPG attributes such as stamina and agility, Seal Of Evil features elemental ones which affect different aspects of a character. To begin with, you are given preset characters which are aligned to broad classes (such as witch, wizard, paladin, assassin and beastman), but as the game progresses you can individually tweak each character's attributes. Unlike most other RPGs, Seal Of Evil does not allow you to create your own characters from scratch. Resisting invasion is the small state of East Baiyue, and when the leaders of the land die under mysterious circumstances, it's up to a small band of adventurers to set things right. Seal Of Evil mixes real Chinese history with mythology, and takes place during the Warring States period (476-206 BC) where the powerhouse state of Qin is striving to unite all of the Chinese kingdoms through whatever means necessary.
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